AI Insights · Timothy · April 2025
Top 5 Boxing Games on iOS in the Middle East: Q1 2025
Explore the performance trends of the top 5 boxing games on iOS in the Middle East for Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top boxing games on iOS in the Middle East showcased varied performance trends. Here's a closer look at the weekly downloads, revenue, and active users for these leading titles.
WWE Mayhem experienced a fluctuating revenue trend, starting at about $1.4K and ending the quarter around $757. Downloads peaked at 3.4K in early January and saw another rise to 2.3K by the end of March. Active users steadily increased, moving from 10.7K to 12.1K over the quarter.
WWE SLAM by Topps® Card Trader recorded modest revenue, peaking at approximately $1K in early March. Downloads were minimal, with only a few instances of new downloads each week. Active users remained low, fluctuating between 2 and 5 throughout the quarter.
Real Boxing 2 saw a steady rise in downloads, reaching a high of 1.2K at the end of March. Revenue experienced a notable peak at $499 in late March, while active users climbed from 3.8K to 4.6K by the end of the quarter.
Boxing Star: Boxing Fight Game showed consistent revenue, with an increase to $388 in late March. Downloads were highest at 608 by the end of March, and active users grew from 679 to 975 throughout the quarter.
I, The One - Fighting Games experienced strong download activity, peaking at 5.8K in early March. Revenue had a slight decline, ending at $122. Active users saw significant growth, starting at 7.7K and reaching 10.5K in early March before settling at 5.5K by the end of the quarter.
These insights provide a snapshot of the mobile boxing game landscape in the Middle East for Q1 2025. For more detailed analysis and data, visit Sensor Tower.